I'm not even mentioning games like The Red Star, TimeSplitters, Def Jam: Fight for NY, The Bouncer, or Second Sight due to their very specific, still exaggerated aesthetics being owed to their artstyle, nor titles like Fight Club or Metal Gear Solid 2 or 3, since their aesthetics were very specific and stemmed from particular shaders and filters that were far from commonplace compared to the other titles. I am asking how to make a game that looks, specifically, like the non-cartoony titles that effectively passed for "realistic", such as Urban Reign, The Warriors, Rise to Honor, Devil May Cry, God Hand, Conflict: Desert Storm 2, Tony Hawk's Underground, SOCOM US Navy Seals, Free Running, Yakuza, RoadKill, ATV Offroad Fury 2, 007: Everything or Nothing, NARC, and so on. This is why I purposefully excluded those, as a lot of their aesthetic styles comes from the specific visual design to begin with, rather than common PS2 visual development practices and limitations. Trying to work in how PS1 games achieved their look simply muddies the water.Īs far as the art style is concerned, I saw prior posts that mentioned asking this question is vague when there were various cartoony and/or cel-shaded games that permeated the console. I understand that there are some similarities between the PS1 and PS2 even on a hardware level, but there were simply things that PS2 games didn't do compared to PS1 titles, like the watery polygon jitter effect as a result of vertices being stored with less precise ints rather than expensive floats. All three titles in the series are great-looking games, but Jak 3 looked like a glimpse into the future by pushing the PS2 to its limits. Original release date: 2001 Platform : PS2 Developer: Naughty Dog Genre : Platform Jak and Daxter's own precursor was Crash Bandicoot, a character who. Sammy Studios has revealed the list of the Playstation 2 titles it will be showcasing. Ratchet & Clank and Jak and Daxter series, ICO, Shadow of the Colossus. It was developed by Naughty Dog, better known today for its work on the Uncharted and The Last of Us series. True to the Jak and Daxter franchise, said Ami Blaire, director. Those PS2 titles helped the PS2 maintain and extend its lead in the video game. When looking for the answer myself, I mainly obtained statements similar to yours (With all due respect). Summary: Hero Jak and his mischievous sidekick Daxter are back together and for the first time-ever theyve joined forces on PSP. Jak 3 is the third mainline entry in the action platforming series Jak and Daxter. Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3. The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. You see, this is why I asked this question to begin with - so there can be more precise, concise information regarding PS2 aesthetics and how to achieve them. Also known as Jak x Daxter: Kyuusekai no Isan.
0 Comments
Leave a Reply. |